In mid-2015, the team released its public alpha, an unfinished test version, but it was soon withdrawn. The developers wrote that they were not close to a release despite technical indications from their project's version number. Players were able to download and play an unfinished version of the release until late 2014, when the volunteer team chose to divert assets to development instead of user support.Ī March 2015 update showed updated levels. In November 2014, the team reported to have finished half of the remaster's environment, over 10,000 new dialogue lines and three hours of series-inspired soundtrack. The remastering team involves over 70 volunteers in artist, composer, designer, developer and voice acting roles, who released several videos highlighting their development progress. All original game assets, including textures, music, quests and gameplay, were planned to be redesigned. Skywind is a recreation of Morrowind (2002) in the Skyrim – Special Edition game engine (2016). Īnother volunteer team works separately on Skyblivion, a similar but separate project to remaster Oblivion on the more advanced Skyrim engine. In 2012, after the release of Skyrim, forum members began work on Skywind, intending to begin the same result in the Skyrim engine. Coordinated through the Morroblivion website's forums, the mod was publicly available on the team's website in 2008. The Renewal Project began with Morroblivion, a Morrowind remaster on the 2006 The Elder Scrolls IV: Oblivion engine, prior to Skyrim 's release.